- Original prime directive rpg Pc#
- Original prime directive rpg license#
- Original prime directive rpg series#
- Original prime directive rpg tv#
Original prime directive rpg tv#
If you're a completely anal adaptation geek, it would be easy enough to ignore the Prime Team paradigm in favor of the TV show's model, but I can't imagine why anybody would want to. PCs are members of small special operations units called "Prime Teams" who do most of the expeditionary work - unlike the original show, where the ship generally beamed its entire chain of command down into deadly situations. There are also a lot of races unique to the SFB universe, like Cygnans, Rigellians and the matriarchal culture of Alpha Centauri. Of course there's nothing at all from the Next Generation continuity - no Ferengi, no Cardassians. Trekkies will remember that Kzinti made it into Star Trek's continuity when Niven penned an episode of the animated Star Trek, leaving us to wonder how the Kzinti made it in while other interesting races from the cartoon show like the Edoans were excluded. Larry Niven's Kzinti are an official part of the Prime Directive universe. We do, however, get a description of the obscure Tholians.
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Original prime directive rpg Pc#
For instance, the race of Andorians is described and available for PC use, but there's no mention of their TV show sparring partners, the Tellurites. The list of specific elements from the TV show that have migrated to Prime Directive is rather haphazard. The overall feel of the game is definitely "old show," with a militaristic, expansionistic Federation rather than the non-interventionist, New-Agey Federation of the Next Generation. Prime Directive presents a number of game concepts essential to roleplaying in the Star Trek universe, with a viable framework for gaming the multi-racial crew of a Federation Star Ship. If you really must set your campaign in the Federation, you're going to have to design the campaign yourself, but this game lays more useful ground work than anything else available, by a long shot. So what about it? Is Prime Directive the secret Star Trek RPG that everybody's been praying for for so long? No, but it's the best starting place for a homemade Star Trek campaign that anybody's liable to see in the foreseeable future. This game will stand or fall on its ability to play off its rather tenuous connection with Star Trek and its ability to energize the dormant ranks of trekkie roleplayers. With all due respect to the designers, in the current market an interplanetary SF RPG like Prime Directive doesn't have a prayer on its own merits. Now Task Force has stepped forward with Prime Directive, "The Star Fleet Universe Role-Playing Game." Prime Directive is also based on the Franz Joseph license.
Original prime directive rpg license#
Eventually, however, FASA got tired of wrangling with Paramount, the fussy corporate owners of Star Trek, and let the license drop, thus leaving Trekkies who also happened to be roleplayers twisting in the wind. Then, in the fullness of time, FASA licensed the rights to Star Trek and published the logically-named Star Trek: The Roleplaying Game.
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That's why the game could make extensive use of Star Trek concepts like Vulcans, Klingons and the Federation and all their distinct starship designs, but couldn't use the names of any of the characters, or even the words "Star Trek." Instead, the game was licensed from Franz Joseph Designs' Star Fleet Technical Manual.
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SFB was the product of American trademark law gone berserk - although overtly based on concepts from the original Star Trek TV show, it didn't license Star Trek direct from the owners. Olsen and Mark Costelloįirst there was Star Fleet Battles, the tactical space combat game from Task Force Games. PRIME DIRECTIVE Published by Task Force Games In addition, the first issue of a planned magazine-format supplement titled 'Prime Adventures 1' was released, which included a preview of a planned Klingons supplement.This article originally appeared in Pyramid #7 A sourcebook titled 'The Federation' was published sometime later, and added rules that allowed for creation of standard starship personnel.Two adventure modules were also published, entitled 'Graduation Exercise' (which also came with a Gamemaster's Screen) and 'Uprising'. It featured its own unique RPG 'engine' which many players found confusing and limited in its character development abilities. Prime Directive allows you to create actual crewmembers for the ships of the SFB universe.The original version ('1st Edition', usually referred to as 'Prime Directive One' or 'PD1' by fans) focused on on small, specially trained and equipped 'Prime Teams' (essentially 'elite' 5- or 6-member ) who were sent on exceptionally dangerous missions.
Original prime directive rpg series#
Real World article(written from a )Prime Directive is the role-playing extension of the long-running wargame series created by and (aka ADB).